We wanted strong themes very defined rocks, a lot of water, really detailed, almost organic looking architecture down to a brick and a shingle.' Ambitious indeed, but certainly with very impressive results. We have a lot of wet surfaces, nature, architecture and exteriors. It's a coastline with a lot of rocks, a village, and a church. 'We picked the most ambitious, most difficult area to create. We called it The Lost Coast.' says Viktor Antonov, Valve's Art Director/Conceptual Designer in this month's PC Gamer magazine. We had the idea to create one level that would extend the Half-Life 2 universe, and test our strategies for next generation art. 'We knew we hadn't reached the limits of graphics with Half Life 2. Developed by Valve's Art Department following the completion of the full game, the level is specifically designed to leverage the latest in graphics technology. There is a new, 90-second Quicktime movie circulating the net today showing off a special new level for Half-Life 2 called 'Lost Coast'.
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